<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Methink &#187; User Experience</title>
	<atom:link href="http://www.methink.com/category/user-experience/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.methink.com</link>
	<description>Web Development Studio</description>
	<lastBuildDate>Tue, 02 Mar 2010 07:39:21 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>&#8216;The Why&#8217; of User Experience Design Fails</title>
		<link>http://www.methink.com/the-why-of-user-experience-design-fails/</link>
		<comments>http://www.methink.com/the-why-of-user-experience-design-fails/#comments</comments>
		<pubDate>Tue, 23 Feb 2010 20:52:54 +0000</pubDate>
		<dc:creator>Pat Cheung</dc:creator>
				<category><![CDATA[User Experience]]></category>

		<guid isPermaLink="false">http://www.methink.com/?p=460</guid>
		<description><![CDATA[
			
				
			
		
In website development, UX/UI design primarily defines how websites work, how users interact with websites, and how users accomplish tasks. In our profession, we have User Centered Design methodologies to help us know how to implement web interfaces that are usable and intuitive. There are countless articles and books written [...]]]></description>
		<wfw:commentRss>http://www.methink.com/the-why-of-user-experience-design-fails/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Users Are Not Always Right</title>
		<link>http://www.methink.com/users-are-not-always-right/</link>
		<comments>http://www.methink.com/users-are-not-always-right/#comments</comments>
		<pubDate>Wed, 13 Jan 2010 05:45:07 +0000</pubDate>
		<dc:creator>Pat Cheung</dc:creator>
				<category><![CDATA[User Experience]]></category>

		<guid isPermaLink="false">http://www.methink.com/?p=378</guid>
		<description><![CDATA[
			
				
			
		
A while back (on another UX blog), I posted about how it&#8217;s not always good to listen to your web users. I just wanted to reiterate that concept here, since lately we, at Methink, have been getting projects where we need to actually ignore what users would traditionally want. Sometimes, [...]]]></description>
		<wfw:commentRss>http://www.methink.com/users-are-not-always-right/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Beyond Intuitive</title>
		<link>http://www.methink.com/beyond-intuitive/</link>
		<comments>http://www.methink.com/beyond-intuitive/#comments</comments>
		<pubDate>Mon, 14 Dec 2009 20:43:32 +0000</pubDate>
		<dc:creator>Pat Cheung</dc:creator>
				<category><![CDATA[User Experience]]></category>

		<guid isPermaLink="false">http://www.methink.com/?p=369</guid>
		<description><![CDATA[
			
				
			
		
One of the core goals of UX design is to make websites as intuitive as possible. We accomplish this by following web conventions that users are accustomed to experiencing. For example, to let users know about a required field on a form, many sites place a red asterisk (*) next [...]]]></description>
		<wfw:commentRss>http://www.methink.com/beyond-intuitive/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>User Experience is Simple</title>
		<link>http://www.methink.com/user-experience-is-simple/</link>
		<comments>http://www.methink.com/user-experience-is-simple/#comments</comments>
		<pubDate>Fri, 11 Dec 2009 00:34:41 +0000</pubDate>
		<dc:creator>Pat Cheung</dc:creator>
				<category><![CDATA[User Experience]]></category>

		<guid isPermaLink="false">http://www.methink.com/?p=350</guid>
		<description><![CDATA[
			
				
			
		
A lot of times, when people hear that we practice User Experience Design, they respond by saying, &#8220;Excellent! So you guys must produce a lot of these flashy type sites. We want our site to be real flashy and exciting too!&#8221; Well&#8230;that&#8217;s not really what we do. If the context [...]]]></description>
		<wfw:commentRss>http://www.methink.com/user-experience-is-simple/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>HTML Wireframes in an Agile World</title>
		<link>http://www.methink.com/html-wireframes-in-an-agile-world/</link>
		<comments>http://www.methink.com/html-wireframes-in-an-agile-world/#comments</comments>
		<pubDate>Thu, 16 Apr 2009 07:09:52 +0000</pubDate>
		<dc:creator>Pat Cheung</dc:creator>
				<category><![CDATA[User Experience]]></category>

		<guid isPermaLink="false">http://methink.com/?p=103</guid>
		<description><![CDATA[
			
				
			
		
In an Agile process, sometimes there&#8217;s very little time to front load a project with an in depth UX design process. Sprints happen so rapidly, there&#8217;s often little time to fit an entire UX development cycle of sketching, wireframing, user stories, user testing, etc&#8230;and its associated multiple iterations. So what to do?
Well, [...]]]></description>
		<wfw:commentRss>http://www.methink.com/html-wireframes-in-an-agile-world/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
